The following introduction to Game of Life was taken from here.
The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.[1]
The "game" is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves, or, for advanced "players", by creating patterns with particular properties. The Game has been reprogrammed multiple times in various coding languages.
The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.[1]
The "game" is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves, or, for advanced "players", by creating patterns with particular properties. The Game has been reprogrammed multiple times in various coding languages.
First, use the seed tab to set your initial configuration; simply enter "1" to make a cell "live" and leave it blank (or enter "0") to "kill" the cell. You can use "ctrl c" to quickly clear the initial configuration.
After setting up the seed, move to the GOL tab. To run the simulation:
1) "ctrl z" to copy the seed across, then
2) "ctrl x" to step the simulation.
1) "ctrl z" to copy the seed across, then
2) "ctrl x" to step the simulation.
A gallery of well known patterns has been provided. You can copy these into the seed tab. There is also space to save any interesting configurations you discover for yourself.

golbeta2.xlsm | |
File Size: | 1876 kb |
File Type: | xlsm |